- Q4POWER: File Information ----------------------------------------------- 06.10.2006 --- Title : Powerplant Textures Filename : q4power.pk4 Author : Matt "Lunaran" Breit Email Address : matt@lunaran.com Web Sites : http://www.lunaran.com Previous Releases : DOW-Tarsis - Tarsis, DoWMP DOW-Coriolis - Coriolis Force, DoWMP LunSP1 - Concentric Devastation, Q1SP Lun3DM4 - Pull Your Socks Up, Q3CPM Lun3DM3 - A Load of Useless Bloody Loonies, Q3DM/Q3CPM Lun3DM2 - Let's Drink Beer and Shoot Things, Q3DM Lun3DM1 - Coriolis Storm, Q3DM LunQ2DM1 - The Gridlock, Q2DM westfront - Westfront Facility, HLDM complex - The Complex, Q2DM Acknowledgements : KungFuSquirrel, Kamarov, and Scampie for complaining about the lack of trims. : www.mayang.com for taking really awesome texture photosources and making them freely available. -- Content Information ------------------------------------------------------------------- This texture set is provided as-is, for free, for use in custom maps for Quake4, Doom3, DarkPlaces, or whatever other engine they happen to look good in. They are based faithfully on the E2U3 set from Quake2. You are perfectly welcome to redistribute them with your map or mod release, as long as I get to see Lunaran in the credits and feel good about myself. If you leave them unaltered and are making something for Quake4, it's probably safe to include them in your pk4 in the original directories. If you're going to modify them or add to them, which you are welcome to do, package any new or altered files in a new directory. Otherwise, you'll bulldoze/override the files of innocent mappers who just wanted the textures as-is and you'll break their maps. Don't be that guy. There are textures for slime and lava, although quake4 has no water or fluid volumes so they're really only intended as a nice way to make insta-kill pits look sexier than just black voids. The slime texture requires a func_something with a color key (I reccomend something greenish, although blue also works for the generic death-coolant occasionally spotted on Stroggos), and has to be lit right, but once it is I think it looks pretty slimy. The lava texture was never really tested, but it requires being on a .lwo with vertex colors painted in a range of bright yellow to orange to ruddy brown. The idea was that faster moving lava would still be very liquid and hot, while it would have cooled around the edges and turned darker. Ten points to the first pioneer to actually pull off something cool looking with it. There's also a non-vertexcolor version of the shader that you could just throw on a brush, also requiring but it probably wouldn't turn out quite so neat. Parm7 controls scroll speed. Panel64_2* are possibly the greatest textures ever. Use them on the edges of everything. - Construction --------------------------------------------------------------------------- Editor(s) used : Maya 6.5, Adobe Photoshop 7 Birds : 0 - Copyright / Permissions ---------------------------------------------------------------- * You MAY: - Use the included custom textures & shaders, or modifications thereof, provided you give note of such in an attached readme (and please let me know). - Distribute this pak file and/or its contents by any ELECTRONIC means, provided you leave the contents unaltered and include this text file, also unaltered. * You MAY NOT: - Commercially exploit this file or its contents in any way. - Distribute this pak file and/or its contents on any HARD MEDIA whatsoever, including but not limited to magazine coverdisks or level compilations, without prior consent of and negotiation with the author. ,============================, | The floor is made of lava! | '============================'